MS3EMultilayer Nested Spectral Skeleton State Engine 繁中

The engine, not a recording

This is the same bundle the test suite runs against, served from this site. Move the pointer over the stage or use the arrow keys; the inspector on the right shows which nodes went dirty and which surfaces were rebuilt for that frame.

Structured GPU — Green · structured-gpuLaunch ↗

Needs a desktop browser with WebGL. Acceptance was run in Chrome 144; the structured GPU scenes fall back to P2 Structured CPU if WebGL is unavailable, which is slower but shows the same structure.

What to try

Move the pointer across the stage

Drives the timeline and spectral axes together.

Arrow keys

Step the timeline; shift for a larger step.

Switch backend

P4 GPU, P2 CPU and P0 Video draw the same state through different paths.

Drop quality to L0

Watch which detail disappears first — that is the S2 band.

Lock K0 identity

Then move everything else. Identity stays put because it is a separate layer.